How to use Vulkan context in GTK4?

I want to make a GTK4 + Vulkan application (game editor) using gtk-rs and ash crates to render a scene to some GTK widget (like GLArea)

But unfortunately there is no documentation and tutorials about how to use Vulkan in GTK4, only how to create some abstract Vulkan context, which is not known what to do with it. Not even talking about rust, there is no information about C/C++ development.

So how can I use Vulkan context, or how to in any way render vulkan to GTK widget (as I heard, GTK4 update is famous for vulkan rendering support)

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GTK does not support that yet, see here:

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