I’m working on a Gimp2.99 plugin, that among other things, needs to apply a mask to its layer. My approach is to convert the masks black to alpha (gegl:color-to-alpha
operation), and then apply this information to the actual layer (gegl:opacity
operation). But instead of a nice, soft transition, the result is a sharp edge.
Before I found out about this forum, I already pointed out the problem on stackoverflow quite thoroughly. So I hope it’s ok, to just refer to my question there this time.