I am implementing an N64 emulator based on Mupen64Plus, which needs access to some native surface to render its output (either OpenGL or Vulkan). The obvious way to share the rendering output is via GdkDmabufTexture
, but that is Linux-specific. How would I support both Windows and Linux?
There’s ongoing work to implement D3D12 textures in GTK: https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/7883
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