Calling gtk::Image::set_from_pixbuf
ends up creating a gdk::Texture
from the pixbuf and then calls gtk::Image::set_paintable
for you. In other words, you could get the paintable using gtk::Image::paintable()
and downcast it to a gdk::Texture
with
let texture = image.paintable().unwrap().downcast::<gdk::Texture>().unwrap();
Then it depends on whatever you were using the pixbuf for.