Hey there,
I want to fill a rectangle with a small texture on repeat.
This texture is an 8x8 bitmap. I initialize a graphene rect with 261x60 (Rect 1) and load the texture.
Then I initialize another rect with the dimension obtained from that texture (8x8; Rect 2).
When I create the node like this:
gsk_repeat_node_new(&rect1, pTextureFill, &rect2);
I obtain a wrong looking element:
container {
repeat {
child-bounds: 0 0 8 8;
child: texture {
bounds: 0 0 261 60;
texture: "texture1" url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAICAAAAADhZOFXAAAAEElEQVQImWNg+I8GGcgSAQB8BB/h\
/vYJjAAAAABJRU5ErkJggg==
");
}
}
}
Actual:
Expected:

No matter, how I play around with the bounds, it doesn’t seem to move the small texture along it.
Should it be possible to accomplish what I’m looking for?
Or am I misinterpreting the documentation?
Cheers.
